Ikke nok med at Deathloop ser ret unikt ud med sit ret stiliserede visuelle design, det kommer også til at fungere ret anderledes end andre spil gør. Arkane har fået talt lidt vagt om hvordan det helt præcist kommer til at fungere, men nu ved vi helt konkret hvad målet er for de spillere, der kaster sig ud i at spille Deathloop.
Arkane har delt nogle konkrete detaljer om spillet via et blogindlæg, hvor de afslører at hvorimiod den ene karakter, Colt, altid prøver at undslippe den tidslomme han sidder fast i, så vil Julianna forsøge at fastholde ham i den ved at slå ham ihjel. Hele øen arbejder desuden imod Colt.
"From the moment Colt wakes up on the black sand beach of Blackreef with a very bad hangover, Julianna is with him every step of the way. In his ear through the radio or lying in ambush in a dark alley, waiting to put a machete through his neck. She revels in both her victories and her defeats, but she is dead set on stopping Colt from breaking the loop. All she wants is to keep playing this deadly game of cat-and-well-armed-mouse, ad infinitum. She is a very flamboyant person, unburdened by the baggage of consequences or conscience."
"While both characters will have access to some of the same main tools, there are also some major differences between their abilities. While Colt can make use of hacking devices and the possibility of returning when he dies, Julianna can take on the appearance of any NPC, and all of the island's inhabitants are on her side. Colt is trying to accomplish his goals, whatever it takes, and Julianna is there to have fun. She wants Colt to keep playing her game. Julianna is about playing with fire and flair and cares more about enjoying the 'game' than about winning every encounter."
Desuden fortæller udviklerne, at selv hvis man spiller alene, så vil Deathloop byde på Dark Souls-lignende invasioner, hvor Julianna eksempelvis pludselig dukker op, og så skal du kæmpe for dit liv.
"We felt this style of multiplayer, where we give people the option to play as the main antagonist, is a great way to really ramp up the level of trickery, tension, chaos and just plain unpredictability that we love in games like this. We feel that our game systems uniquely position us to allow for the confrontation between two players to be one not just of skill, but of wits, creativity and an open display of your personality."
"The focus is on the campaign and the story. And that campaign can be played with Julianna controlled only by the AI, or - and this is our recommendation - by a mix of A.I. and random players to experience the range of unpredictability and chaos that Julianna is capable of."
Du kan se traileren herunder.