The Surge er tilbage med en fortsættelse næste år, og vi havde en mulighed for at tale med Jan Klose fra Deck13 for at høre hans tanker om, hvilke ideer de holder fast i fra det første spil til fortsættelsen.
"I think there's two important things. The first is that we really listened to player feedback a lot, so we really tried to find out what was cool, what should we do more, and what was maybe not so cool and we should improve on, and this is really the basis of everything that we did" fortæller han. "And I think the other thing is we really tried to continue the story of part one, but we're changing the whole scenario, so we're not in this CREO factory anymore, this huge industrial complex, but now we're in the city, in an urban environment which of course has a lot of implications of how you can perceive the game, what you can do in the game, just from the location. This is where we tried to get as much variety in there, and also as much choice as we can, to have the player decide on how to explore this and how to play the game."