Vi ved allerede, at Nintendo ønsker at give The Legend of Zelda Wii U en fuldstændig åben verden. Men i et nyligt interview fortæller producer Eiji Aonuma, at den vil være "speciel". Det bliver altså alligevel ikke den slags åbne sandkasse, som vi i forvejen kender fra andre udviklere.
På den måde mener Aonuma, at de har lært af fejlene i Skyward Sword:
"We actually had some feedback from Skyward Sword, where people were saying, 'This is not exactly the Zelda game I was looking for, I was looking for a bigger open world. Unfortunately, I can't go into details but I'm hoping to put a surprise, or kind of a twist, on my view of an open world game. I hope that you'll look forward to it."
Derefter forklarer han, at selvom Nintendo virkelig lytter intenst til deres fans, ønsker de samtidig at træffe deres egne kreative beslutninger:
"If we put all the feedback the fans write directly into the game, there won't be an element of surprise. If there's a comment and they're asking for certain element, I would think, 'Oh, why not interpret this in a different way that you wouldn't expect?' That's how we create a new element in a Zelda game. I always want to implement something new and surprising into every game."
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