Under årets Game Awards løftede Obsidian Entertainment sløret for The Outer Worlds, og efterfølgende slap de 15 minutters gameplay, som vi har i kommenteret form herunder. I denne video viser Obsidian nogle kampe frem, og her vises der også lidt overfladisk nærkamp. Dog slår udvikleren nu fast, at de har meget fokus på netop nærkamp, og at skabe en interessant rytme.
I et interview med PC Gamer fortæller Obsidians Tim Cain, at de har brugt megen energi på at skabe nærkamp der føles godt.
"A good example of what I tell people, our melee just feels really good. We have good heft, good swing, good inertia, good knockback on people. Good impact when you hit them. But the actual damage your weapon does is dependent on your melee skill. There's a range that a melee weapon does and as your skill goes up the minimum goes up as well. That's the kind of thing that feels good, and it feels like you're getting better at it. It doesn't feel like you're missing. It doesn't feel like you're not having the impact."
I det hele taget lader det til at kamp har været i fokus, og at skabe kampe med enten nærkamps- eller skydevåben har krævet tid og hårdt arbejde.
"We examined a bunch of first person shooters, we saw talks given at GDC about first person shooters. Private Division got us in contact with a subject matter expert on first person shooter combat and he reviewed our game and gave us a lot of great tips. We want it to be fun, but then we wanted to take some elements of the first person shooter and extract them into RPG skills so that if you're not a twitch shooter, you can up your skills and feel like you're good. I think we have managed to straddle that."
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