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Det længe ventede horror-spil Soma er næsten færdigt

Frictional Games, der er kendt for at udvikle Penumbra og Amnesia-spillene, har netop afsløret, at deres næste horror-oplevelse, Soma, næsten er færdigt. "Next week will be the last one before the games goes into…
Magnus Groth-Andersen 24 august 2015

"SOMA draws near....

Frictional Games, der er kendt for at udvikle Penumbra og Amnesia-spillene, har netop afsløret, at deres næste horror-oplevelse, Soma, næsten er færdigt.

"Next week will be the last one before the games goes into Content Lock. After this, no new non-trivial content can be added to the game", sagde studiet på deres Facebook-side.

Dette bør betyde, at Soma er på vej til at udkomme på den planlagte udgivelsesdato d. 22 september. Du læse pressemeddelelsen herunder.

Next week will be the last one before the games goes into Content Lock. After this, no new non-trivial content can be added to the game. Instead, all efforts will solely focus on bug fixing, tweaking details and low-level optimization. Having this kind of lock is vital as things that might seem really simple additions could have ramifications that cause all sort of unforeseen consequences. In the final weeks leading up to release, you want to make sure that you only fix issues and not cause new ones.

Because of this, work has been extra gruelling the last few weeks as everyone wants to add their final stuff before we reach the point when this is impossible. Things are looking really good though, and we should basically have every single bit of content in the game by now. This means that next week will act more as a buffer zone in case something unexpected shows up, instead of a frantic race against time.

While the game is pretty much done content-wise, there's still a lot of other content to do. We need to prepare for the final stretch of PR. This entails making videos, art for the stores, sending out press releases, coordinating various sources, making review builds and so forth. There will plenty of work for us all the way to the end.

After such a long development time, five whole years, it feels insane to be this close to the finishing line. In just a month we will have unleashed our game, and all of you will be able to play it!"

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