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Deus Ex: Mankind Divided's boss-kampe forklares endnu en gang

Der har været en smule forvirring omkring boss-kampene i Deus Ex: Mankind Divided. Normalt ville dette ikke være et så interessant debatemne, men boss-kampene i Deus Ex: Human Revolution var ikke noget at råbe…
Magnus Groth-Andersen 17 august 2015

Der har været en smule forvirring omkring boss-kampene i Deus Ex: Mankind Divided. Normalt ville dette ikke være et så interessant debatemne, men boss-kampene i Deus Ex: Human Revolution var ikke noget at råbe hurra for, så fans ønsker så sandelig at vide mere, om hvad udvikleren gør for at forbedre disse i efterfølgeren.

Til at starte med fik udvikleren det til at lyde som om, at spillere ville kunne tale bosserne til døde, men det viser sig dog ikke at være tilfældet.

I et interview med Eurogamer har gameplay-instruktør Patrick Fortier forsøgt at tydeliggøre situationen, og forklarede, at hovedfokusset i efterfølgeren er at tilbyde spilleren muligheden for at tilgå en boss-kamp på fredelig vis. Dialogen der leder op til konfrontationen, kan have konsekvenser for udfaldet, men debat alene kan ikke løse enhver situation:

"What we said is that through your social interactions leading up to a boss fight you might have talked to people, or you might have explored, or you might have obtained certain elements or means to deal with the boss fight. That's the kind of stuff we're going to support," he said before later adding that "classical boss fights are another thing, and they will be supported in fully non-lethal ways. When we say you can complete the whole game without killing anybody, bosses are people too, so they're included - there's no exception."

Fortier forklarede derefter, at debatterne vi kender fra Deus Ex: Human Revolution vil være til stede i Deus Ex: Mankind Divided, men at de ikke vil være en metode, hvorpå du kan besejre bosserne:

"In the classical sense of the boss fight, it's not a debate, it's not an opportunity to have the same mechanic... that's not happening in a classic boss fight. Having said that, if you've equipped yourself in a particular way then maybe specific solutions are offered to you and that will result in some dialogue of some sort, but it's not debate gameplay... I don't want to mislead people to thinking you will talk your way out of any boss encounter or altercation in the game."

Fortier pointerede også, at spillere der foretrækker at snige sig, eller ønsker narrativt-fokuseret indhold, ikke vil blive brændt af denne gang:

"Won't get burnt this time... We don't want to do any false advertising. We don't want people saying, 'What the hell? You said we could talk to everybody!' We're not pretending that."

Deus Ex: Mankind Divided ankommer på Xbox One, PlayStation 4 og PC næste år.

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