Warren Spector, der har skabt Deus Ex da han arbejdede hos Ion Storm, har delt ud af sine tanker omkring efterfølgeren af Square Enix Montreal, samt det kommende Mankind Divided. Han svarede på spørgsmål ovre på Reddit, og Human Revolution stod først for skud:
"What did I think of DX:HR? Well, for starters, I don't finish a lot of games and I finished DX:HR. That'll tell you something. When I DID finish it, I kinda sat back and thought, "Wow, I just had a Deus Ex experience." It sounded like DX and felt like DX. It was pretty cool.
"The Eidos Montreal guys made some design decisions I wouldn't have made, but overall, I was really pleased."
I forhold til feedback til Square Enix Montreal, var Spector ikke lige så sød, når snakken faldt på den famøse boss-kamp, der var med i Human Revolution, og sagde, at hvis der var en ting han kunne ændre, så ville det have været denne. Spector diskuterede også nogle af de designfilosofier, som han ikke var enig i:
"I mean, I'm not a fan of modular cover systems. Don't see the point. Clearly the DX:HR team disagreed.
"I'm a big believer in giving players at least one "free" weapon, one that doesn't require energy to use. There's a reason why every game seems to have a crowbar. In DX:HR every weapon required energy. What happens when you run out?
"And I thought the AI was too unforgiving. Once you failed a stealth attempt, the AI got really aggressive and took a long time to time out and forget about you. I felt like a failed stealth attempt turned the game into a shooter, which kind of undercut my playstyle."
Til sidst blev Deus Ex-skaberen spurgt om hans reaktion på den kommende opfølger, Deus Ex: Mankind Divided:
"I thought the Mankind Divided trailer was pretty violence-o-rific, which bugged me a little. I mean, the DX game was never about killing stuff. It was about picking your own playstyle, which MIGHT involve killing stuff. Given how well DX:HR did at the whole choice and consequence idea I'm hoping - and have confidence - the actual game will be a little more in the playstyle matters mold. In trailers, you just have to give people the most action-packed stuff you can, I assume. I'll definitely be playing Mankind Divided. Ask me then."