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Doom: The Dark Ages

Doom: The Dark Ages har flere fjender, større arenaer og langsommere tempo

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Doom: The Dark Ages var blandt de mest overbevisende fremvisninger under Xbox Games Showcase, og faste fans af de nyere Doom-spil kommer nok til at blive ret glade for det som id Software har gang i.

I et interview med GamesRadar afslører instruktør Hugo Martin, at de sigter efter at sænke tempoet en lille smule, og skrue op for den strategiske signifikans som hver handling har. Derudover kan vi forvente mere kaotiske arenaer, som både er større og fyldt med flere fjender.

"If you were an F22 fighter jet in DOOM Eternal, this time around we wanted you to feel like an Abrams tank. It means you're more powerful and grounded. The combat system for new players - those who only got into DOOM with the reboot - I think with they are going to feel like this is a reimagined combat system. But for long-time fans of the series, people who played the original DOOM, you'll see it's really a return to form. You're heavier, more powerful, and grounded. We're making strafing-to-aim a thing again. You'll be weaving between projectiles, just like you did in the original DOOM, to deliver that Super Shotgun blast to the chest... It almost creates this three-dimensional 'shoot 'em up' puzzle that you're weaving your way through."

Du kan faktisk se lidt af det Martin snakker om i traileren herunder. Doom: The Dark Ages lander på PC, Xbox og PlayStation næste år.

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Doom: The Dark Ages

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