På sidste uges E3-messe viste Bethesda et godt stykke Doom-gameplay frem, som vil udkomme en gang i 2016. Selvfølgelig har spillet haft en besværlig udviklingsproces, og blev faktisk originalt afsløret tilbage i 2008 som Doom 4. Den lange udviklingsperiode skyldes, at udviklingen blev fuldstændig gentstartet i 2013, som blev rapporteret af Kotaku, og nu har Bethesda's Pete Hines talt ud om spillet til Polygon, og hvordan det, i start om ikke andet, var lidt for meget som andre skydespil:
"We weren't happy with the game that was being made. We decided that it wasn't Doom enough and needed to be thrown out and started over. Some folks left and some faces changed at the studio. Out of that change - which was not easy for those guys to go through - some amazing things happened."
"You can probably close your eyes and imagine a 'Call of Doom' or a 'BattleDoom' game, where it starts to feel way too much like: 'Wait, this doesn't feel like Doom, it feels like we're playing some other franchise with a Doom skin on it"
Hines gennemgår derefter en liste af de aspekter, som var i vejen med den originale version:
"It wasn't fast enough. The way that the demons worked. The visceralness of the combat. A lot of the stuff that you see with the finishing moves wasn't part of it at all. The combat was more disconnected, you almost found yourself taking cover at times and using things from other FPSes, which might be fine for them, but for Doom it just doesn't feel right."
Du kan se det nye Doom, som i øvrigt både er hurtigt og voldsomt, i E3-demonstrationen herunder.