Denne slags spil er kendt for at give spillerne enorme mængder magt, og selvom du helt sikkert vil opleve det i Necromental, ønsker udviklerne, at din rejse skal føles mere RPG-agtig i den måde, den bygger gradvist op. På Barcelona Game Fest fangede vi Luis Nogueira, CEO hos Digitality Games, for at høre om, hvad spillet tilbyder.
"What we're trying to do is really get the power fantasy out of incrementals that, you know, you're this huge powerful being, but giving it a bit more RPG to it," forklarede han. "So, a bit of dungeon crawling as well, a bit of mystery, a bit of puzzling, we're just giving the world a bit more context so you can actually get a story behind what you're doing. But everything about the game, the core of the game is incremental. In this case, it's called Necromental because it is about necromancy."
"As a necromancer, everything that you touch, you kind of have a reverse Midas touch. You kind of, everything that dies around you is now your ally. So, your army is constantly growing in size, but it's also growing in power and growing in opportunities."
Necromental er i øjeblikket i en prototype-/vertikal-udsnitsfase, men der er planer om, at det skal udkomme relativt snart. I betragtning af den tilgængelige nekromanti og spillets overordnede stemning, er det ikke overraskende, at udviklerne sigter mod en uhyggelig sæson 2026-udgivelse.