Ligesom sidste år, har vi haft travlt med at interviewe en masse forskellige interessante spiludviklere på Gamelab-konferencen i Barcelona, såsom Shinji Mikami, Chris Crawford, David Gaider og Steve Gaynor for kun at nævne nogle få, og så selvfølgelig også Goichi Suda. Imens vi lægger samtlige interviews op på sitet i de kommende dage, ville vi dele vores eksklusive dækning af hele Suda51's panel med jer, og vi takker arrangørerne af Gamelab for muligheden, og selvfølgelig også Gamereactor Spaniens egen David Caballero for dækningen.
I den nedenstående video, som vi har valgt at kalde "Suda51: Grass-hopping from punk to business," kan du se og høre Suda51 komme med råd til unge udviklere, fortælle om minderne om Grasshopper Manufactures tidligere spil, og selvølgelig dele ud af en god portion fan-service... Og lidt sved? Vi har sammensat en liste over de forskellige emner, og hvornår de optræder i videoen nederst, så det er nemt at finde rundt i den 70 minutter lange optagelse.
• 00:00 - Brief introduction, Suda means "you sweat" in Spanish.
• 03:32 - Killer 7 memories: Development freedom with Mikami-san, art style and complex, layered story.
• 06:45 - {Flower, Sun and Rain}: The unique loop-day structure and the tour guide book clues as fresh mechanics. PSOne vs PS2 development and non-action games. Lost (TV series) and Uchikosi-san (Virtue's Last Reward) vibes.
• 12:56 - No More Heroes 3: What's left to do and when.
• 15:06 - How to create GhM's strong and unique characters. Indie creative freedom and publisher tastes. The NMH switch from PS3/Xbox 360 original shooter concept to Wii-focused final design.
• 19:43 - Suda-san as one of the last "Japanese dev stars", "no more heroes" in game development? Hotline Miami devs as heroes and chemical brothers.
• 24:15 - Shadows of the Damned: Collaboration with Mikami-san and anecdotes, the funniest trip to EA. Mexican and Spanish influences, Latin passion, Suda-san "Spanish blood" and Barcelona inspiration.
• 31:50 - Lollipop Chainsaw: The zombi genre in a unique, B-class fun way. The US school comedy. The pitch trailer.
• 36:48 - The James Gunn involvement & commitment. Collaborating with filmakers, Suda as "the Robert Rodríguez of videogames".
• 40:21 - Importance of art in GhM, "Art of Grasshopper Manufacture" album personal meaning, how to choose/hire an artist for the studio, team play like in FC Barcelona.
• 46:00 - GhM before and nowadays: grass-hopping from punk/indie style to business and GungHo owned studio, yet gaining creativity.
• 49:22 - Let it Die and concepts to share with young developers as inspiration and advice. Making games you'd like to play, nigh time creative mood, connection with people.
• 54:55 - Q&A from audience and readers:
- Killer 7 prequel or sequel chances.
- Marvel vs. Capcom and DC vs. Grasshopper Manufacture
- 58:20 - Times at Human Entertaiment wearing suit.
- 60:16 - The Silver Case remake chances.
- 61:50 - Opinion on indie games, innovative ideas and big publishers.
- 65:53 - Suda51 last advice for young developers. Three bullet points for game development: passion, finding your own form, finding your own rhythm.
