Skip to main content
Gamereactor Esports
Esports

ESIC fastslår deres holdning til snyd i eSport

The Esports Integrity Coalition (ESIC) har nu udgivet en ny rapport, der fastslår deres holdning til snyd, og organisationen har gjort det klart hvor de står, præcis hvad de mener er snyd og matchfixing.…
Magnus Groth-Andersen 4 april 2017

The Esports Integrity Coalition (ESIC) har nu udgivet en ny rapport, der fastslår deres holdning til snyd, og organisationen har gjort det klart hvor de står, præcis hvad de mener er snyd og matchfixing.

Til at starte med indrømmer de, at eSport i sig selv er en smule ukoordineret lige nu, alt imens regulativer bliver fastslået på tværs af branchen.

"The esports industry is inconsistent and uncoordinated across the board on the issue of cheating,"

Derfor starter med at definere hvad snyderi er:

"There is no inherent moral difference between cheating to win (software, ISP attacks or doping) and cheating to lose (Match-fixing). There are, however, differences in the severity and consequences of cheating and differences in the culpability of cheaters. We would hope that it is accepted that a 15 year old cheating with a free download aimbot is not guilty of as serious an offence as a seasoned pro winning prize money matches using cheat software and they do not deserve the same punishment. Equally, a 17 year old semi-pro who deliberately lost an online match to win a few hundred dollars' worth of skins is not in the same bracket as a top professional who throws a match at a major LAN for $10k [USD]. Both offences are heinous, but it would be equally heinous to treat them identically. In other words, every case should be treated on its merits using a fair process based on agreed rules."

De taler derefter om matchfixing, som tidligere er blevet anset som en værre forbrydelse end snyderi. ESIC har blandt andet forsvaret ESL's position om VAC-bans af denne grund. For at give lidt kontekst har ESL tidligere sagt, at spillere der benytter VAC bliver bannet fra konkurrencer i to år.

"The only consistent measure (certainly with respect to CS:GO) is the VAC ban, but that does not mean it is fair," ESIC continues. "In every other context the CS:GO professional is subject to an array of rules, procedures and consequences. It is confusing, inefficient, inherently unfair and will lead to bad outcomes and controversy (as has already happened). It is to ESL's credit that they have sought to clarify their position, but the reality is that the industry needs to resolve this issue collectively in consultation with the game community. Valve is the obvious vehicle for facilitating this, but the industry stakeholders need to get past their personal biases, entrenched positions and preconceptions."

Hvad synes du om definitionerne? Hvor hårdt burde der slås ned på snyderi i eSport?

Fuld profil 44.938 udgivne artikler
Hvorfor stole på Gamereactor
23 Udgaver Hver med sin egen redaktion og sine egne karakterer.
1998 Udgiver siden Uafhængigt ejet hele vejen.
100% Hands-on Skrevet ud fra tid med spillet, aldrig pressemateriale.
1–10 Netværksscore Hver udgaves karakter, sammenlagt og vist.