Riot forklarer lidt om problemerne i LoL's Clash Mode
League of Legends' nye Clash Mode, som er bygget til turneringer, er noget vi har dækket ekstensivt, og for nylig blev det for alvor testet, og det gik ikke alt for godt. Dette har Riot Games nu addresseret i et blogindlæg.
"Thanks for your patience so far with Clash. The launch weekend obviously didn't go as planned, so we thought we'd share what happened, what we're doing for those of you who missed out, and what's next for Clash," siger meddelelsen.
Først og fremmest forklarer Riot, at der var tekniske vanskeligheder fra start af:
"As soon as the first tournaments for Clash were starting in the Philippines and Oceania, we realised games were not starting and teams were automatically losing, something that we had not seen in this fashion or scale in internal testing or regional betas across Vietnam, Turkey, both European servers, North America, and Korea."
"We started pulling in engineers from across Riot to help triage, but because the global rollout was ongoing, we had to scramble to find a fix as soon as we could. Unfortunately, more and more regions were due to roll out while we were actively working on finding the source, forcing us to make late cancellations."
"As our confidence dropped in finding a fix on Friday and the knowledge that teams across the world were ready to go and set time aside to play, we made the call to cancel Clash for the rest of the weekend and regroup for a relaunch as soon as we could."
Riot har undskyldt, og har lovet gaver for at gøre op for det. De returnerer de tickets der er blevet brugt, og de giver XP Boosts, Clash-logoer og 750 RP skins ud.