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Total War: Attila

Et Total War-spil i moderne omgivelser er ikke utænkeligt

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Gamereactor fik for nyligt chancen for at tale med Mike Simson fra Creative Assembly om Total War-serien. Vi kom ind på Sega, udviklingen og fremtidsplanerne.

Her kunne udvikleren fortælle, at de har en lang liste over ting, som de gerne vil lave en dag. Og at moderne krigsførsel ikke er udelukket i den sammenhæng.

Udvikleren mener at Første Verdenskrig godt kunne lade sig gøre at viderbringe i Total War-form med den nuværende motor, men at mere moderne krigsførsel i spilform ville kræve noget mere arbejde med motoren, der driver spillet, for at fungere.

Total War: Attila

Du kan læse hele interviewet herunder.

"We effectively have a list. We have a constant list of things that we would like to do one day, and the different periods of history, the different places around the world that match our criteria one way or nother, and we just argue about the order on the list, and eventually we're going to get to all of them. It's going to take a while, but I'm sure we will cover everything eventually. So it's just a case of the order in which we do stuff."

"Modern's interesting. Modern, when you start getting into the 20th century, the game engines that currently stand can deal with it to some extent but would need quite major revisions to deal with it well. I think we could make a World War 1 game with our current technology, but I don't think a World War 1 game would be much fun. Fun is not a world you'd normally associate with World War 1; there's something too raw and unpleasant about that whole period, which makes it difficult."

"World War 2 is obviously a much more popular time to set a game in, but the scale is completely different to the type of thing our engine does, so we would have to do something completely different for that. So yes, we do talk about modern era from time to time. It's on the list, don't know when we're going to get to that. It could be a long time."

Total War: Attila

Relaterede tekster

Total War: AttilaScore

Total War: Attila

ANMELDELSE. Skrevet af Mike Holmes

Attila tvang et imperium i knæ, og således føles denne nye Total War-titel som en passende efterfølger og afslutning på dens forgænger Rome II



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