Som vi nærmer os lanceringen af F1 2018 24. august har Codemasters publiceret em række dev diaries der primært omhandler nye features, men vi fik et interview med Game Director Lee Mather omkring den opgraderede fysik og forbedrede visuelle tiltag.
"We're always pushing the visuals, and always pushing the physics," Mather explained. "So this year, physics-wise, we've got suspension running at a higher rate so that feels really compliant on the track, the way the car handles the bumps feels very realistic, the way it crashes into the curbs.
"We've also worked on modelling the carcass temperature. So, for people who are playing long races, that really comes into it. You know those consistently hot laps will start to heat up the internal temperature of the tyre not just the outside of the tyre."
"And from the visual perspective we've really pushed it this year; we've now got new in-game fogging effects so ... the environmental fog looks really cool. We've got the heat haze from the engine, also the heat haze from the environment, we've also got the mirage effect that you see on the track's surface. And also the kick up on the offline section when the Formula 1 car drive on to to the dirty part of the circuit, you get that kick up as well."
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