Michael Fassbender var tydeligvis mere end en smule skeptisk, da han blev præsenteret for rollen som hovedpersonen i den kommende Assassin's Creed film for lidt over et år siden. Men efter et møde med Ubisofts kreative nøglepersoner og at have læst det første udkast af manuskriptet, ændrede han mening, og nu ligger filmen jo på klippebordet og er klar til at blive færdiggjort inden biografpremieren den 21. december. I et interview med Gamespot talte Fassbender lidt om hans syn på film baseret på spil i al almindelighed og om Assassin's Creed i særdeleshed - hvad der gør filmen unik, og hvad der fik ham til at sige ja til projektet.
På spørgsmålet om, hvorvidt det føltes som et risikabelt projekt at kaste sig ud i, svarede Fassbender således:
"It's not really risky, considering somebody has got to do it right once. We figured the odds are stacked in our favour. It was just that time that I sat down with Ubisoft and they started to explain it to me. There's a lot of action-adventure films out there at the moment, but what was really unique about this one, what elevated it above other action-adventure fantasy films was the idea of DNA memories. It seems like a very plausible scientific theory, that we carry around in us the knowledge of our ancestors. That's how we know not to eat that berry, but eat this one. Certain things like when you enter a room and it's a dangerous one, the temperature drops and you feel something physically. That comes from, perhaps, knowledge from ancestors that's in our DNA. I thought that was really something that would take the audience on a more immersive journey.
It's kind of like The Matrix ... setting something up outside of the fantasy world for the audience to believe in and go, "Wow I really do think that's true, we call it instinct but it's essentially in our DNA from our ancestors." That for me really elevated it. And then I love the Templar versus Assassin battle that has been going on since the beginning of time. The idea of Adam and Eve being the first Assassins, that's pretty cool. This isn't Star Wars, there isn't a dark side and light side. We have very ambiguous morals going on. It's a very grey world where both sides are contradictory of their belief systems. They have to bend them at certain times, skew them a little bit. I like that. I always think it's more interesting when you've got a grey area as opposed to black and white."
Tak Gamespot.