Normalt forsinkes spil fordi de simpelthen ikke er helt klar til at blive lanceret på det ellers planlagte tidspunkt. Det er ofte noget udviklerne strækker, fordi de ønsker at udgive, men så må sande at det kan de bare ikke.
Sådan var det ikke med Watch Dogs: Legion, der i princippet var klar tilbage i marts, men af forretningsmæssige og strukturelle årsager blev forsinket af Ubisofts ledelse. I et interview med IGN fortæller instruktør Clint Hocking faktisk, at forsinkelsen skyldes "reasons external to the project", men han forklarer samtidig hvordan forsinkelsen gav dem muligheden for at forbedre spillet alligevel.
"We were very close when we were ready to ship, and the delay has allowed us to really look at the things that were out of reach for us back then, and how to incorporate those things and add a layer of polish and realization and clarity to the game. So the most important thing I think we've done is added a lot more refinement to traits and the abilities that you find on characters in the world, and better ways for aggregating those into individuals. As a consequence of that, we have a lot of cool characters that kind of emerge out of these great traits."
Det lader altså til at de har raffineret deres systemer yderligere, og har sikret mere variation via den ekstra udviklingstid.
Hvad synes du om Watch Dogs: Legion?
