Der er mange der godt kan lide Assassin's Creed Valhalla, men de fleste lader til at være enige om at det var lidt for langt. Så hvordan har Ubisoft tænkt sig at svare igen? Ja, ved at diversificere portefolien lidt.
I et interview med IGN fortæller producer på serien, Marc-Alexis Côté, at vi kan forvente at alle spil i serien bliver meget mere end bare 150 timer lange RPG-spil:
"Mirage is a smaller Assassin's Creed project. This was conceived [and] built to celebrate the 15th anniversary. So that's why we're using our modern Valhalla engine to build a smaller game that pays tribute to our original game by focusing more on stealth, on close-quarter combat, on parkour, and a denser city that goes back to our roots in the Middle East with Baghdad as the centerpiece. I think this Infinity approach is allowing us to have different experiences of different sizes as well. Not everything has to be a 150 hour RPG, right?"