FromSoftware tager en stor chance med Armored Core VI: Fires of Rubicon, for selvom at serien er en del af deres historie, så har de bygget deres moderne identitet omkring en specifik Souls-formular, der løber igennem Dark Souls-titlerne, Bloodborne og Elden Ring.
Men det lader til at det kommende spil virkelig vil bryde med mange af de her etablerede strukturer, og der er eksempelvis slet ikke samme fokus på udforskning. I et interview med RuliWeb fortæller instruktør Masaru Yamamura dette:
"At the end of the day, the Armored Core series is all about how you assemble your character's movement and how it affects your play because that's what makes the series so compelling. It's designed to make you think about how fast you can move through jumps and boosters, and the combination of those parts will determine how high you can reach and how fast you can go. In this respect, we felt that the exploration aspect of Armored Core's gameplay was not a good fit. This led us to conclude that Armored Core 6 would be more of a mission-based experience using Assembly."
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