Ghost of Yotei fik på overraskende afdæmpet vis en udgivelsesdato for nylig, og vi ved nu at det lander i oktober måned. Der hørte sig en lille trailer til, men direkte gameplay venter vi stadig på. Hvad der dog er meget tydeligt fra de udtalelser vi har fået fra Sucker Punch, er at "åbenhed" har været en central del af identiteten.
I et interview med Variety siger instruktører Jason Connell og Nate Fox at dette er det mest åbne spil de nogensinde har udviklet:
"This is the most open game we've ever made. One of the greatest joys is just getting lost. You let your curiosity guide you through the landscape. We view that as this holy moment that we want to uplift players so they can feel very present inside Hokkaido or Ezo, as it was called back when our game takes place. Ezo is a character in and of itself, filled with hidden secrets and an anthology of stories."
I det hele taget slår Connell fast, at natur kommer til at fylde meget, meget mere:
"It's just so wild and nature-filled. There's an opportunity to tell a slightly more wild and rural version of this story than if it was in a major city. There are so many biomes to bring to life and so many majestic and beautiful locations to take inspiration from. There's no way we could take it all, so we get to cherry-pick some of the most beautiful locations and bring them alive to our players."