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Gamereactor Nyheder Godsrule: War of Mortals
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Godsrule-udvikler vil lave spil til "mid-core"-folket

Gogogic forsøger med deres Godsrule: War of Mortals at "mid-core"-spil - titler der blander hardcore-gameplay med sociale aspekter i en lettilgængelig oplevelse. Det forklarer studiets grundlæggere, Gudmundur Björgmundsson og Jónas Antonsson, i dette interview…
Rasmus Lund-Hansen 25 maj 2013

Gogogic forsøger med deres Godsrule: War of Mortals at "mid-core"-spil - titler der blander hardcore-gameplay med sociale aspekter i en lettilgængelig oplevelse. Det forklarer studiets grundlæggere, Gudmundur Björgmundsson og Jónas Antonsson, i dette interview fra GDC-messen.

"Our interest has always been in creating these "mid-core" would be the term that is used today, but it wasn't used when we were starting out. Accessible experiences to players who can blend both hardcore gameplay and social aspects. And I think that Godsrule is a perfect example of a game like that, where we created a world that is very accessible, it's accessible both from a browser on PC or from a tablet and people can actually play with eachother across the platforms or move seamlessly between the platforms. And it's a build and battle game, and what we've done is we've added an RTS element to the battle system".

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