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Gamereactor Nyheder Batman: Arkham Origins
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GRTV: Batman: Arkham Origins interview

Batman: Arkham Origins er på vej. Vi mødtes med senior producer Ben Mattes (tidligere lead designer på Prince of Persia), for at få flere detaljer om spillet og dets tlblivelse. Husk: du kan lige…
Lee West 26 april 2013

Batman: Arkham Origins er på vej. Vi mødtes med senior producer Ben Mattes (tidligere lead designer på Prince of Persia), for at få flere detaljer om spillet og dets tlblivelse.

Husk: du kan lige nu læse fire sider om spillet i Gamereactor #135!

Omkring modtagelsen af franchisen:

"Rocksteady gave us all of the code, all of the assets, we inherited everything from Arkham Asylum and Arkham City to launch into development of Origins. You couldn't ask for a stronger launching point, right? So that was a wonderful place to start from and then from there we were given this incredible creative liberty to tell our story to make our game within the Arkham universe, as you know given our title we have definitely focused on the early career of Batman, the origins of this character, and some of the absolutely pivotal foundational moments that we think shape him and created the Batman that players obviously know and love from Asylum and City."

Om Old Gotham:

"It's going to feel 100% different, because it isn't a prison anymore. This is a city before the walls went up and people got kicked out, and the spray paint and garbage. Before that layer of sort of "prison-ness" settled into it. And so even when you're in Old Gotham it feels like a very new area, now of course it's seeded with new enemies and new content and new experiences and also new environments cause many years have gone by so the landmass itself is quite different."

Om New Gotham:

"It's just absolutely a different aesthetic, a different feel - much taller buildings, much more strada in terms of the navigation, much more commercial vibe to it, more upscale as it were. The feeling of navigating from Old Gotham and down through New Gotham, of crossing those different aesthetic and gameplay areas, is definitely one the player will get. They will clearly feel the difference between those two landmasses, each of which have their own very distinct sort of ways of playing and styles of playing and obviously experiences that come from them."

Om mulighederne for at se dette på next gen-konsollerne, var udmeldingen dog mindre konkret:

"We're a hundred percent focused on making sure that this is the best Arkham experience it can be on the current generation on platforms. And we're really excited to get the game in the hands of the players so they can determine whether or not we have succeded."

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