Hvis du kan lide sim-spil og science fiction, er Simon Roths kommende Maia måske noget for dig. GRTV har talt med ham om spillet, som han kalder "ufatteligt komplekst".
"It's a space colony management sim. If you need to compare it to other games it's a mash-up somewhere between The Sims, Dungeon Keeper and Dwarf Fortress. It's got the management and the UI of Dungeon Keeper, but it's got the crazy simulation and depth that you'd want from a game like Dwarf Fortress."
"You're colonising an alien planet, and the world that you're inhabiting is incredibly hostile. It's hard sci-fi so we're using real science, a real planet that's actually been discovered based on the science that we to calculate where it would be. And we're basically making what is an incredibly intense simulator. Every little bit of grass on the ground is growing based on the sunlight that hits it and the rain. Every colonist in your colony is a fully simulated human being down to their heart-rate and what's going on in their mind. We're kind of simulating emotions and things like this. The complexity of the game is insane, but at the same time I'm trying to keep it as accessible as possible."
Se interviewet nedenfor.