Gillen McAllister fik sig en snak med Abbie Heppe fra Respawn, om de massive forventninger til det kommende Titanfall. Udviklerens community manager havde blandt andet følgende at fortælle:
"Balance is one the most important things whenever you have a multiplayer game, otherwise everybody complains and yells at you the whole time."
"We have several balance components, because first of all we have to balance everything between the scale and size of the Titans, and the pilots. But the mobility really helps there. You're able to work around them really easily. And then you have weapons balance, and the balance with the special abilities that you have in the game. We're showing the Vortex Shields [at Gamescom] where you grab the bullet and throw them back, and the electrical smoke cloud. We're constantly playing and that's how we do it."
Actionbraget udgives til næste år på PC, Xbox 360 og Xbox One, men du kan allerede nu få mange flere infomationer om spillet, ved at se hele interviewet lige her.