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Gamereactor Nyheder Horizon: Zero Dawn
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Guerrilla Games om Horizon: Zero Dawns mission-struktur

Vi var så heldige at få en hurtig snak med den travle Lead Quest Deisgner David Ford fra Guerrilla Games under E3. Her spurgte vi ham om, hvordan den overordnede missionstruktur så ud, om…
Katrine Baumgardt 6 juli 2016

Vi var så heldige at få en hurtig snak med den travle Lead Quest Deisgner David Ford fra Guerrilla Games under E3. Her spurgte vi ham om, hvordan den overordnede missionstruktur så ud, om robot økosystemet, og hvilke RPG-systemer vi kommer til at se i Horizon: Zero Dawn.

"We do have main quests, we do have side quests. We have a hierarchy where main quests are kind of global in terms of scope and it affects the whole world. And then we have another tier of quests that deal with the tribes themselves, and you can think of those as kind of operating at the national level. And then below that we have individual stories. You come across people who have personal problems, crisis in their lives, things that have gone wrong for them. Aloy is able to step into those situations and help them out in a very meaningful way. So we run the entire gambit from the big picture to the individual."

Nedenunder kan du se det fulde interview, men hvis du stadig tørster efter flere informationer om Horizon: Zero Dawn, kan du læse om
vores oplevelser med spillet fra E3.

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