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Halo Infinite er stadig et lineært spil

Hvorimod størstedelen af snakken om Halo Infinite lige nu lader til at gå på grafikken, så fremviste udvikleren 343 Industries også en række andre relativt nye tiltag i demoen, såsom en mere åben verden…
Magnus Groth-Andersen 25 juli 2020

Hvorimod størstedelen af snakken om Halo Infinite lige nu lader til at gå på grafikken, så fremviste udvikleren 343 Industries også en række andre relativt nye tiltag i demoen, såsom en mere åben verden end i tidligere kapitler i serien.

Spilleren tager et kort frem, og kan derfra vælge hvilket mål han/hun vil sætte afsted efter, men det betyder altså ikke at hele spillet er åbent, men snarere at denne specifikke portion giver spilleren mere frihed. Det slår 343 Industries' Chris Lee fast i et interview med IGN, hvor han siger følgende:

"I would think about it more like kind of delivering on that promise we've had from the past. There's a lot of open gameplay in those previous games, but they're always in these linear levels. This time players will have the freedom to explore the ring. But we are telling a story with a beginning, middle, and end that we want to carry the player through as you go. What you saw in the demo that we showed, you have this map. There's this huge open section of the ring. As you get to that point in the game, this is several hours into the campaign, then you have the ability to traverse that whole area and explore where you want to go on the ring. That's what we mean by open and explore the different places that you can go to. There's definitely a sense of freedom that you haven't had before [in Halo]. You will get to choose your path there. But we do also want to tell that story, so while you're doing that we want to keep the story moving forward versus like a nonlinear story or something like that."

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