VI mødtes med game-designeren Matt Wuerffel i Guild Wars 2: Heart of Thorns bod ved PAX East for at høre lidt om hvilken ændringerne udvidelsen bringer med sig og lidt om det nye PvP mode.
"Heart of Thorns is our look at the entire game, all of the systems in the game and saying: 'let's take a step forward, let's integrate everything together and let's really lay the foundation for where Guild Wars 2 as a game is going'," siger Wuerffel.
"We've got new systems for the PvE progression, the mastery system, which is our answer to a contextual progression system that let's us release new areas and new content with custom tailor made abilities that players can use and invest in to explore and move around in those environments and take on those foes," forsætter Wuerffel.
"We've got a new profession the Revenant. We're adding specialisations. We're adding Guild Halls. And then we're doing a lot of stuff for PvP - the Stronghold demo is going on here [at PAX East]. We're also adding things to World vs. World. So it's touching every major system and major component of the game, taking all the lessons we have learned so far, and saying: 'Hey, how do we make this better? How do we push the game even further?' To be in a good place moving forward for where GW2 is going to go."
Det er pt. ingen release-dato for Guild Wars 2: Heart of Thorns, men følg med her på Gamereactor, så giver vi dig de seneste nyheder når de kommer.