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Gamereactor Nyheder Judas
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Her er en kort opsummering af plottet i Bioshock-skaberens kommende spil Judas

Meget få medier fik for nylig muligheden for at spille det.
Magnus Groth-Andersen Opdateret 28 marts 2024

Det startede som et lille indie-foretagende efter Ken Levine valgte at lukke ned for Bioshock-studiet Irrational, men sidenhen er deres første projekt Judas vokset, og det er nu også en AAA-produktion der sågar leger med ret innovative koncepter som "narrative LEGO".

Men hvordan bindes det sammen til en sammenhængende oplevelse? Vi har allerede set gameplay fra spillet via en nylig trailer, der viser Bioshock-lignende kamp, men nu får du altså serveret en mere direkte synopsis.

IGN har nemlig spillet det, og talt med Levine, og forklarer i en artikel præcis hvad Judas handler om:

"So let me tell you the basics, without spoiling anything: Judas is a first-person narrative-driven shooter that, from a moment-to-moment gameplay perspective, will feel familiar to BioShock fans. You have a gun in your right hand and various organic powers on your left hand. Story-wise, you play as Judas, a young woman aboard the Mayflower, a city-sized spaceship on a multi-generational mission to save humanity by transporting what's left of it from Earth to a new planet, called Proxima Centauri. You start the game having been reprinted (yes, meaning you were dead), where you'll wake up and begin interacting with the holographic projections of the three leaders who run the ship: Tom, the ship's head of security who wants to protect all of humanity by ensuring that the Mayflower's original mission stays on course; Nefertiti, the ship's Nobel Prize-winning doctor who wants to create a civilization of full robots with no human flaws; and Hope, who wants your help deleting herself because the existential crisis of her existence leads her to the conclusion that deletion is the only way to end her suffering. Further complicating matters is that the three of them are a family: Tom and Nefertiti were married, and Hope was their adopted daughter. It's up to you to side with whomever you feel like, but whatever choice you make has consequences. Doing a favor for Tom might piss off Hope and/or Nefertiti, and vice versa. This constant push and pull is at the heart of Judas's player-driven narrative, and it means that no two playthroughs are ever likely to be the same."

Rent mekanisk vil det altså ligne Bioshock, dog hvor plottet vil byde på mere dynamiske, skræddersyede øjeblikke baseret på hvordan du forholder dig til rumskibets tre ledere. Og ydermere er der også en Roguelite-struktur på plads, der straffer dig for at dø, men som samtidig ligeledes skubber historien fremad.

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