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Hideki Kamiya bryder sig virkelig ikke om manglen på et D-pad på Switch 2

"This just didn't fit into my gaming lifestyle, where I usually play while lying down..."
Jonas Mäki Editor Sweden 30 december 2025

En af de mest interessante japanske spiludviklere er Hideki Kamiya, skaberen af Okami, Devil May Cry, Bayonetta og flere andre ikoniske titler. Men han er ikke kun kendt for at lave unikke spil - han har også ry for at være særdeles åbenmundet og sige sin mening, selv når den er kontroversiel.

Netop i den ånd falder hans seneste kommentarer i et interview med 4Gamer, hvor han forklarer (oversat af Stealth), hvorfor han ikke er videre begejstret for Switch 2:

"...for some reason, in this age of diversity, the manufacturer itself has stubbornly refused to offer the option of a "Joy-Con with a D-pad" since the Switch 1. This just didn't fit into my gaming lifestyle, where I usually play while lying down, so I have no choice but to use the Joy-Con when playing games."

Det tvang ham til at kigge efter alternative løsninger, hvilket blandt andet endte med, at han modificerede et tredjepartstilbehør:

"...somehow I was able to get by. I was able to continue my daily routine of "one Tetris 99 a day," but even so, as someone who continues to post shady things on social media every day in the shadows at the very edge of the games industry, I decided that I should gradually make the Switch 2 my regular hardware, and as I was writing this, I purchased a new Cyber Gadget "mini grip with D-pad," which I use with the Switch 1, and after some sanding and modifying it so that it could be attached to the Switch 2, where the button layout is slightly different, I was able to make my own "D-pad Joy-Con 2," which finally allowed me to play titles from "Arcade Archives 2."

Kamiya har aldrig lagt skjul på sine holdninger, og denne gang rammer kritikken et ømt punkt for mange Nintendo-fans. Hvad synes du - bør Joy-Con 2 have en klassisk D-pad, eller er de fire separate knapper fuldt ud tilstrækkelige?

Editor Sweden Jonas Mäki has written for Gamereactor since 2002, becoming an editor in 2007. He covers the video game industry across news, releases and the business side, with a particular interest in sales figures and where the industry is heading.
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