Martin Livingston fra Ruffian Games er parate til at forklare lidt om, hvordan deres næste titel, Hollowpoint, er skruet sammen.
<i>"It's essentially a futuristic 2.5D shooter. That's a lot of buzzwords, but what it comes down to is you have enemies at the back of the screen coming towards you, so it's a shooting gallery, and if you're not quick enough to finish them off then it reverts to a more traditional side-scrolling shooter. It's a mishmash of two genres essentially, and it's not really story driven. What we're looking for is to... it's the continual play. You build up your operatives, you do harder contracts, you get better rewards, and that reward loop is what we're looking for rather than massive exposition or narrative-based storyline."<i/>
Vi forventer at se Hollowpoint på PlayStation 4 og PC senere på året. Du kan læse vores preview af spillet lige her.