Horizon: Zero Dawn blev afsløret som Killzone-udvikleren Guerilla Games' PlayStation-eksklusive nye serie ved dette års E3, og for at gøre spillet til en succesfuld start på en ny serie, vil spillet indeholde masser af opdagelse.
Guerilla's direktør Herman Hulst siger i et interview med IGN, at sandkassen er stor, men at udvikleren på kvaliteten frem for alt:
"It's a big world. It's never been our ambition to make the biggest possible world, cause it's not really about that, it's about the quality of the journey, and the quality of the tactical combat against these machines. But it's a vast world that's hours and hours of exploration in this post-post-apocalyptic playground."
Da Hulst blev spurgt om de forskellige stammefolk i spillet, sagde han at der vil være flere forskellige stammer, og at de hver især vil behandle hovedekarakteren Alloy anderledes:
"I think the strength of Horizon is that everything that's in the game is there for a purpose, everything is coherent. There's a lot of cohesion between the tribes, how Aloy relates to the tribes, the machines, the robotic creatures in the game, what their function is, how they interrelate, how Aloy relates to them. So actually if you think it through, it's one big plan."
"The tribes are very different and you're gonna explore in this game why the tribes look so different from each other, why they treat Eloi so differently. There is a purpose for that."
Horizon: Zero Dawn udkommer eksklusivt på PS4 i 2016, og du kan se spillets imponerende trailer herunder.
