Sidste år afslørede Housemarque deres næste spil, Saros, der bliver meget i stil med Returnal. Men måske vigtigst er dette et betalt singleplayer-spil, og ikke et live service-spil, som så mange Sony studier ellers er blevet sat til at lave det seneste stykke tid, og som næsten kategorisk har fejlet - allesammen.
Men vi behøver ikke bekymre os om at det finske studies fokus bliver todelt, for i et interview med Eurogamer siger studiechef Ilari Kuittinen dette:
"Our philosophy is that [our games] are an experience for a certain time of your life, and you experience that within a few days or weeks, or whatever. They're comparable to movies or TV series, available during a certain "phase." And I believe that's really cool. You don't need to spend the rest of your free time on our games. It's a unique experience. You have it, you get something out of it. Maybe you come back to it. But you don't need to play it for the rest of your life. We are fully focused on single-player and premium titles."
Det betyder også at hverken Saros eller fremtidige spil ønsker at du kontinuerligt vender tilbage - det er, med andre ord, en finit oplevelse.