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Call of Duty: Modern Warfare 4

Infinity Ward siger at Switch 2 kan "sammenlignes med PlayStation og Xbox"

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I et helt årti har Call of Duty-spillene glimret ved deres fravær på Nintendos platforme, idet de seneste kapitler i stedet udelukkende er udkommet til pc, PlayStation og Xbox. Men som lovet tilbage under Microsofts opkøb af Activision Blizzard King til svimlende 68,7 milliarder dollars for et par år siden, vender Call of Duty endelig tilbage til Nintendos konsoller i år, når Call of Duty: Modern Warfare 4 lander den 23. oktober.

I den anledning fik vi under vores nylige besøg på Gamescom mulighed for at tage en snak med et par af folkene bag projektet for at høre mere om arbejdet med at bringe et spil af den kaliber til Nintendos hybride arvtager.

I interviewet spurgte vi Jack Hoppus, multiplayer technical director hos Infinity Ward, og Beatriz Gonzalez, associate production director hos Digital Legends (studiet med ansvaret for Switch 2-versionen), ind til den kommende udgave af spillet.

Hoppus lagde ud med at forklare: "I mean, we've actually found it to be really comparable to consoles, like PlayStation and Xbox. Like, it's something that we didn't really have to design around in limitations. If anything, and probably Beatriz can speak to this more, but it opened up the door to more ways to play, to more, you know, unique controls. And if anything, it was something additive more than what do we have to take away from this?"

Gonzalez fulgte op og tilføjede: "Yes. For us on Switch 2, it was super important to be true to Call of Duty... the same Call of Duty experience that you have in other consoles. So, that was always our key priority and our guiding light through all of the development. We have to offer the same Call of Duty, you know, that fluid movement that Jack was talking about before. We have to have it the same. So, we've optimised a lot for the platform, for the different ways you have also to play on the Switch 2.

"You have the handheld experience is quite different from the dock experience. So, that opens the door, as Jack was saying, to other ways to play, right? To play on the go, or play on the plane, or on the beach, or on your bed, or whatever it is that you like. And also, the different controls that we have on the Switch 2. So, playing with the gyro, for me, is quite special. Like, being able to break the controllers and go pointy-pointy. That's not the technical terms, sorry! But also, you know, the mouse controls, playing with the Joy-Cons if you want, playing with the Pro Controller. We have every single control that we can have. We've done a particular tuning pass to make sure that it's the right and exact, precise way that you can control this game how you like it."

Vi spurgte desuden ind til, hvordan udviklerne griber multiplayer-matchmaking an - især i lyset af, at en Switch 2-spiller med gyro-styring umiddelbart ville være i undertal over for en pc-spiller med mus og tastatur, når det gælder bevægelsesfrihed og præcision. Hertil svarede Gonzalez:

"Well, the Switch 2 is connected to everybody else on the platform. Like, you have keyboard players and you have controller players in the same lobbies. So we want the Switch 2 to be the same as any other platform. So we have the connected matchmaking, Switch 2 users, like any other user, can choose only to matchmake with their platform if that's what they prefer, but otherwise it's connected to the whole ecosystem."

Hvordan har du planer om at kaste dig over Call of Duty: Modern Warfare 4, når udgivelsen rammer?

Call of Duty: Modern Warfare 4
Call of Duty: Modern Warfare 4

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