
Det originale Smite blev udviklet i Unreal Engine 3, og for nylig afslørede Titan Forge Games Smite 2, der så er udviklet i Unreal Engine 5. Men hvad så med de over 1600 skins spillere verden over har investeret store summer i igennem årene? Jo, ingen af dem kommer med over i Smite 2.
Hvordan kan det være? Titan Forge har forsøgt at forklare sig ved at slå fast, at det ville tage en absurd mængde tid at sørge for at samtlige skins førte med over. Faktisk siger det at det ville tage over 240 år at udføre den opgave. Producer Alex Cantatore har sagt dette via X til Jake Sucky:
"Smite has been around for 10 years, we spent 10 years making about 1,600 skins, I think there are in Smite, which is a lot of skins. Unreal Engine 3 and Unreal Engine 5 are fundamentally different engines, and it's not just 'oh, it's a better version', people think 3, 4, 5, they must be connected. The way that they approach things technically are completely different, so the way that you create a material, the texture on a model, the way that the effects system works, everything is completely different. We can't just copy-paste a skin from Smite 1 to Smite 2. For a normal skin... it takes about eight weeks to get a skin from Smite 1 to Smite 2, of actual, like a person working for eight weeks. With 1,600 skins, we did the math, and it was like 240 person years or something, if we're trying to get all the skins over from Smite 1 onto Smite 2."
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