I dette interview forklarer Martijn Reuvers fra Two Tribes, hvorfor de ikke tog den lette vej og lavede en "nem" efterfølger til Toki Tori, og om hvordan det er vigtigt at have tillid til spilleren, belønne dem med nye puzzles, og selv lade dem regne spillet ud.
"There is no text, no tutorials, basically from the start you've been dropped into the game and you start there, and it's up to you to figure out what you need to do.
"Even though it sounds very limited, you whistle and stomp and that's it - it doesn't have any magical skills, you can do a lot with those two actions. In Toki Tori 2 we mainly focus the whole game around the creatures that are in the forest, so you are interacting with them through whistling or stomping. If you whistle they get attracted to you, if you stomp they usually get scared and get away from you.
"It's not a sequel, like an easy sequel. Because a lot of games and movies as well they tend to just copy the original concept and work it out again, and again, and again, and again. What we have left of the original game is only the bird. Toki Tori, is basically the only thing that is left from the original game. The first version was completely about collecting eggs and once you've collected all the eggs the level was over. And it was very sequential or linear... This one is much more like an open world. Basically it's up to the player to determine where he wants to go."