Insomniac har været et af de studier der har talt om PlayStation 5 i særligt rosende vendninger. De har sågar slået fast at Ratchet & Clank: Rift Apart, deres næste store eksklusive spil til platformen, simpelthen ikke ville kunne blive afviklet på en PlayStation 4. Men det lader faktisk til at konsollen har ændret den måde de tilgår udviklingsproceduren. Dette snakker spillets Creative Director, Marcus Smith, lidt om i et nyt interview med GamesRadar.
Her slår han særligt fast, at PS5'erens ekstra hestekræfter har gjort at studiet har kigget indad, og har frigjort sig fra antikverede processer der gjorde arbejdsprocessen værre.
"Insomniac is so out of control that several of our designers are wanted across several star clusters. It has been an incredibly rewarding process of learning to shed outdated 'best practice' that has been in place due to constraints of loading times. While so often new hardware feels like an upgrade to visuals alone, working on the PS5 has been a paradigm shift in the way we do all things, from the near-instant level loading to 3D audio design, and yes, an enormous leap in visuals. It's exciting to think that we're still so early in the lifecycle and everyone is just scratching the surface of what can be done. So excited to know it's only going to get crazier!"
Du kan se gameplay fra netop Ratchet & Clank: Rift Apart herunder. Glæder du dig?
