For nylig afslørede CD Projekt RED, at Cyberpunk 2077 vil blive forsinket til september, og efterfølgende bekræftede de også overfor deres investorer, at forsinkelsen og det forøgede pres på udviklernes skuldre vil resultere i mere såkaldt "crunch", altså ureguleret overarbejde, der fortsat er et stort problem i spilbranchen.
Og det er naturligvis ikke faldet i god jord hos alle, særligt ikke Executive Director Renee Gittins fra Game Developers Association, der fungerer som international fagforening og interesseorganisation for udviklere fra hele verden. Han har sagt følgende til GameDaily.
"Work-life balance is critical for the mental health of developers, and studios should consider the well being of their employees when determining a new release date. Gamers have become more aware of the pressures on game developers and they are more understanding of delayed launches. A studio as massively successful as CDPR would hopefully have the means to support a longer development cycle to reduce crunch. While they have previously noted their crunch periods are not mandatory, the pressure to crunch is strong just from supporting longer hours and even stronger when directly asking developers to work nights and weekends.
Crunch is one of the main factors in the game industry that burns out developers and causes a high rate of departures from both roles and the industry. Caring for the mental and physical health of employees not only supports the creation of the best quality games, but ensures that the game industry grows even stronger by supporting the continued growth and well being of our developers."
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