Tekken tager titlen for at være den spilhistorie, der har kørt i længst tid, med et narrativ der strækker sig hen over næsten 30 år. Men selvom det er imponerende, så er det uden tvivl også en uoverskuelig opgave for nye spillere eller dem, der har været væk fra serien i en årrække, at skulle indhente serien inden det ottende spils udgivelse til januar. Vi havde mulighed for at tale med den ikoniske Tekken-udvikler Katsuhiro Harada for at høre, hvordan Tekken 8 også har tænkt sig at favne dette publikum.
"The arcade quest is kind of designed to appeal to people who are, you know, lapsed Tekken players, I guess we could say, and we want to make it appeal to a large audience, so not only people in their 50s like myself who played Tekken back in the day, but also be a valuable experience for newcomers to the series," sagde Harada. "And one of the ways we do this is it actually kind of recreates the atmosphere of the arcade, so for, you know, people in their 50s or whatever, like myself, they're like, wow, I was there, it feels just like that, I kind of miss that, and maybe it motivates them to try to, you know, feel that excitement again."
Harada fortsatte: "But for newcomers who didn't get to experience it, because in North America, Europe, you don't really have arcades like they used to be, so although it is kind of an old style experience, it feels new to them because they never experienced it firsthand. We're hoping that we can appeal to a large variety of different players, and that, you know, as they're playing through the mode, it's teaching them the fundamentals and getting them up to speed on how to play the game."
Hvis du gerne vil vide endnu mere om Tekken 8, kan du se hele interviewet med Harada nedenfor. Kampspillet udkommer til PC, PS5 og Xbox Series S/X d. 26. januar 2024.