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Kendt spildesigner og filminstruktør sammenligner spilbranchens krise filmbranchens nedgang i 1960'erne

Jörg Tittel er bekymret, men samtidig forhåbningsfuld.
Magnus Groth-Andersen Opdateret 26 november 2024

Over 25.000 job er gået tabt, og selvom ledende skikkelser varsler om manglende vækst, så hiver virksomhederne stadig rekordhøj omsætning hjem. Det kan være lettere deprimerende, og det påpeger The Last Worker-skaber Jörg Tittel da også i vores nye interview. Faktisk sammenligner han det med nedgangen i filmbranchen i 1960'erne:

"It is a very similar situation to what was happening to the film industry in the 60's. And in the 1960s, at the beginning of the 60s, 45 million people would go to the cinema each week. And by the end of the 60s in America, and by the end of the 60s, the number dropped down to 15 million. And we're seeing the same thing, especially in the console space now. Also, films were made on factory lines, especially back then. You know, you would be assigned a job at a studio. This is exactly how video games are made. So just do a texture map for a lizard over there and whatever. I mean, it's just like no one even knows what they're working on anymore. No one gets to actually finish the games that they're working on. No one gets to actually play them. No one cares. The AAA games, 1 to 5% of the actual player base actually finishes any of them."

Det lyder dystopisk, men under vores snak ved DevGAMM i Lissabon er han også fortrøstningsfuld om fremtiden:

"Work with small core production and development teams. And that is starting to happen more and more in games. And this is going to be our future. So I think out of this mess, we will see the Jaws, the Star Wars, the Apocalypse Now, the 2001, the video games, and it's going to be an exciting time."

Det skal dog siges at visse AAA-udviklere, der arbejder på et godt projekt hos et sundt, stort studie, nok er uenig med Tittel om hvor lidt kreativitet der er involveret i udviklingen af et større projekt.

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