Dansk
Gamereactor
nyheder
Kingdom Come: Deliverance II

Kingdom Come: Deliverance II-instruktør siger AAA-spil risikerer at blive "corporate products"

Snarere end kunstværker mener Daniel Vavra, at spil ses som produkter.

Abonner på vores nyhedsbrev her!

* Påkrævet felt
HQ

Det er svært at ignorere, at der er sket et vist skift i, hvordan mange spillere opfatter AAA-titler. Uanset om du vil skyde skylden på kulturkrigene, grifters eller cheferne bag store virksomheder, er nogle mennesker ved at blive trætte af, hvad de får.

Men så er der altid et spil eller to, der formår at vise branchen, hvad folk leder efter. Ifølge Kingdom Come: Deliverance II's instruktør Daniel Vávra kan den splittelse, der nogle gange opstår mellem det, udgiverne publicerer, og det, folk spiller, forklares med en sammenligning med Hollywood.

"If you look at the movies, at least in the past, Hollywood studios [operate] very differently than games companies. You have producers who choose some script, then they try to find money, and then they assemble the team and give a lot of control to the director. Basically, the people who control everything is the director and the producer. And the producers often give chances to very young and sometimes inexperienced people. Bryan Singer was very young when he did the first X-Men, for example. They gave him a very important franchise. So Hollywood was, at least in the past, willing to risk, and to try to do new stuff with new people. And they knew that it's about a good director rather than some committee," siger han i et interview med The Game Business.

"While in games, you have a company and there is a board of people who are deciding stuff, and the director or writer is just one of them, and very often doesn't have the final word. And that makes it a much bigger risk that it will become, basically, a corporate product rather than a piece of art. This environment also repels creative people. A lot. For a big game that's similar to ours or Red Dead Redemption, or whatever, you need a lot of money, a lot of resources... much more than for a typical movie. It takes much longer. You can shoot a movie very quickly, there's a lot of post-production, of course, but you assemble a big team for a short time. While in games you have a large team for years. This work-for-hire that works in Hollywood doesn't work in games industry."

Er du enig med Vávra?

Kingdom Come: Deliverance II er ude nu på Xbox Series X/S, PS5 og pc.

Kingdom Come: Deliverance II

Relaterede tekster

Kingdom Come: Deliverance IIScore

Kingdom Come: Deliverance II

ANMELDELSE. Skrevet af Anders Fischer

Warhorse Studios har brugt år på at raffinere deres gameplay-model, og står nu tilbage med en finsleben, skinnende diamant.



Indlæser mere indhold