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Gamereactor Nyheder Death Stranding
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Kojima: Guerrillas teknologi er år foran andres

Da Kojima startede sit eget studie, Kojima Productions, rejste han rundt til forskellige studier i PlayStation-familien for at finde den grafikmotor, den teknologi, der skulle ligge til grund for hans nye spil, Death Stranding.…
Magnus Groth-Andersen 26 februar 2017

Da Kojima startede sit eget studie, Kojima Productions, rejste han rundt til forskellige studier i PlayStation-familien for at finde den grafikmotor, den teknologi, der skulle ligge til grund for hans nye spil, Death Stranding.

Han besluttede sig for at Guerrillas Decima-grafikmotor passede perfekt, og det er selvsamme teknologi som Horizon: Zero Dawn er bygget med.

Nu er spillet snart ude, og i den forbindelse har Kojima udtalt sig i rosende vendinger om teknologien via PlayStation Blog:

"I visited many studios all around the world, meeting many great people. Guerrilla Games in Amsterdam: their technology was just a league ahead of everywhere else. Even though they have an open world they are able to render very rich scenes with many objects. As you know their upcoming game Horizon Zero Dawn, which is coming out in February, has an artistic sensibility, particularly with regards to the use of color, whereas we're looking for a very photo-realistic sensibility."

"Their engine is built for their purposes, for the game that they wanted to create, and as I said we wanted to create a game that even at the very base levels looks very different from that, so we needed to test it to see how far we could tune their engine to fit our purposes".

Vi venter spændt på mere information om hvordan Death Stranding bruger Decima.

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