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Kojima taler om OD's revolutionære nye "gaming system"

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Magnus Groth-Andersen Opdateret 25 juni 2026

Det er efterhånden noget tiden siden Kojima fremviste traileren "Knock" fra det kommende gyserspil OD, der for alvor oser af Silent Hills og P.T, men noget tyder på at han holder fast i, at spillet vil byde på en eller anden form for innovativ måde at interagere på.

I en ny stor profil af alle Xbox' studier, profiler og spil udtaler Kojima sig nemlig om projektet, og siger følgende:

"I wanted to do something new. I wanted to do something different. I had this OD concept since I was working on DS1 [Death Stranding] and I was working on it just by myself. I can't reveal much detail, but it's something that no one has ever seen before. A new game system. I pitched to many people, to the big companies, and also to the up-and-coming companies. All of them said the same thing. They said that I'm crazy, and that they really don't understand the concept — that they will not be able to do it."

Kojima siger også at den vil krydse grænserne for hvad vi traditionel vil kalde "uhyggeligt":

"I wanted to go beyond the limit of the 'scariness' that other games had reached. It's a single-player game, and I wanted to make it as scary as possible. But for those that might stop playing when it gets too scary, I have thought of a system that will allow them to keep going. I can't say much more, because it'll give too much of a hint on the system, and I could get in trouble for saying too much!"

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