Et af målene for Obsidian Entertainment i forbindelse med udviklingen af deres kommende RPG, The Outer Worlds, har været at tilbyde spilleren så mange muligheder for at tilpasse oplevelsen som overhovedet muligt. Det betyder at der bliver en lang række sværhedsgrader tilgængelig når spillet udkommer d. 25 oktober, og nogle af dem tilbyder nogle ret hårde konsekvenser.
I et interview med WCCFTech afslører Obsidians Narrative Director, Megan Starks, eksempelvis, at dine kompagnoner vil permanent forsvinde hvis de dør én gang på nogle af sværhedsgraderne.
"We do have a Supernova mode. The game has different difficulties, basically what you would expect, like Normal, Hard, et cetera. We also have the Story mode, which is for people who really don't want to deal with combat and just want to experience the story."
"And then we also have Supernova, which is our hardest difficulty mode. You do have permadeath there with your companions. And there are some restrictions, I think you have to go back to your ship to use consumables. And then also, if you're offered a flaw, you have to take it. Everything in the game is checking what's going on, and reacting to it."
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