Konceptet som Quantum Break er baseret på, har så sandelig potentiale. Remedy blander interaktiv underholdning på en måde, som vi stort set ikke har set før.
Under Gamescom, hvor spillet havde en stor plads ved Microsoft's pressekonference, fik vi chancen for at se spillet i aktion, og få en bedre forståelse for, hvordan udvikleren planlægger at fusionere tv-serie og spil.
Efter at have set resultatet, tog vi en snak med Remedy's kreative instruktør Sam Lake, som opsummerede hvad spillere kan forvente, når Quantum Break udkommer til april næste år:
"Quantum Break has two elements; cinematic story-driven action game, and a live-action show,"
"They tell two sides of a story. There are two perspectives in the disc. In the game Jack Joyce our hero, and in the show you follow what's happening in the enemy camp, inside a corporation called Monarch Solutions."
Der har været en del forvirring omkring hvordan disse dele ville passe sammen, for at skabe en sammenhænde oplevelse, men Lake fortalte os, hvordan spillerens beslutninger vil påvirker showet:
"So how the experience goes, you play through an act of the game. It ends in a special scene that we are calling 'a junction in time', where - because it's about time travel, because it's about alternate timelines - you see glimpses of two potential futures, you make a choice which future comes to pass.
"And then, immediately afterwards, we unlock the next episode of the show. We shot a lot of alternate content, so depending on your choice you get your version of the show. And then you watch more or less twenty-two minutes of network TV episode-length of show, you know, what's happening with the villains inside Monarch Solutions, teams, power play.
"As things roll forward time starts to break down and Paul Serene, who is the bad guy, the founder of Monarch Solutions, his empire starts to crumble down, and there is... people are trying to grab more power, some are just trying to survive. We follow that. And after watching an episode of the show, we go to the beginning of the next act on the game."
Med alternative ruter igennem historien, er det svært at sige hvor meget variation spillet kan byde på. Vi spurgte Lake om narrativer i flere lag, og han havde dette at sige:
"The way we approach it is that it is one story, so the spine of the story stays the same. That being said, there is... it gets wider and wider as we go forward and you have done multiple choices. So there are quite a few different versions of the last episode of the show already. So even if it's one story, you as the player determine the fate of quite a few characters in the ensemble cast."