Hvis du navigerer forbi Steam-fora på diverse spil, besøger Reddit eller bare det gængse kommentarfelt, så er det ret tydeligt at se en voksende splittelse blandt entusiastiske forbrugere i spilbranchen.
Det har Larian Studios' Head of Publishing, Micheal Douse, nu kommenteret på via en række indlæg på X, og han advarer imod denne "os vs. dem" mentalitet, der virkelig sætter sit præg på alt i branchen i disse tider:
"2025 (and beyond) is going to be an extremely tough time to ship a game, with division spilling into everything. I have one practical piece of advice that may to some seem controversial, but it's crucial: anticipate, don't ignore, or ridicule, or stoke. Figure it out,"
Douse siger at fokusset på individets holdning har skabt "a world full of assholes," og at det mærkes hvorend man færdes online når man har med spil at gøre:
"I think the increasing obsession individualism has created a world where everyone is defending their corner, believing they are right. It has increased the perception of "otherness" and everyone basically wants to find an echo-chamber to feel safe in, which I can understand (for both good and bad reasons, I'm not judging anyone). This is now the reality. In an industry where high risk = pleasing everyone, it is basically antithetical to success. I also believe in individualism (be whoever you want to be, as long as it doesn't hurt anyone else), but division has created a world of assholes"
Han kalder desuden på "diversity" i spiludvikling, et ord som sikkert kommer til at skabe yderligere debat.