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Gamereactor Nyheder Baldur's Gate III
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Larian-chef havde planlagt forskellige "fallback positions" hvis Baldur's Gate III blev en fiasko

Swen Vincke demonstrerer igen og igen at han har styr på sagerne.
Magnus Groth-Andersen Opdateret 15 april 2024

Baldur's Gate III blev et hit fra den dag det landede i Early Access, men det er naturligvis aldrig nogen garanti, og selv etablerede IP'er kan blive til store fiaskoer. Selv hvis det var gået den anden vej, så havde Larian-chef Swen Vincke planer for studiet.

I et interview med Eurogamer beskriver han såkaldte "fallback positions", som studiet kunne trække på, hvis det hele skulle til at gå i vasken.

"We built multiple fallback positions, in case it was going to go wrong - before we started doing this. I have a minority investment, so I had that in my back pocket in case it was going to go wrong. So this was my baseline, otherwise, I wasn't going to take the risks that we took with Baldur's Gate 3, because it was too much of a risk. So that's actually also why I did it, or part of the reasons I did it. So, there's that."

Ydermere fortæller han, at de havde en ret god idé om hvor stor interessen ville være i spillet, og kunne dermed planlægge omkring det:

"So we can forecast, more or less, and function - if we don't f*** up too much, there's always a risk involved, right? I'm never gonna say there's no risk - but you can forecast more or less where you're gonna land, based on interest, based on Early Access sales. So we could see where we are. And so we're good for quite a number of years with where we are right now."

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