Det er vist ret så etableret efterhånden, at spilbranchen ikke altid er lige let at arbejde i, og at de ansatte designere, programmører og community-folk ofte står i svære situationer med ringe arbejdsforhold. Én ting som mange arbejdsgivere eksempelvis gør, det er at fjerne ansatte fra et givent projekts sluttekster, hvis de eksempelvis forlader deres stilling uden at se projektet til ende.
Det ved vi nu at spanske Mercury Steam har gjort. Det blev afsløret først af spanske Vandal, og derefter bekræftet af studiet selv i en meddelelse til GameSpot.
Her bekræfter de at dem der har arbejdet på projektet i mindre end 25% af den samlede udviklingstid ikke inkluderes i spillets sluttekster. Eksempelvis siger 3D-artist Roberto Mejías følgende:
"I would like to sincerely congratulate the Metroid Dread team for putting out such an outstanding game. I'm not surprised of the quality of the game though, since the amount of talent on that team was through the roof. I know this first hand because, despite not being included on the game's credits, I was part of that team for eight months."
I en meddelelse svarer Mercury Steam igen således:
"We accredit all those who certify a minimum participation in a particular project--usually the vast majority of devs. We set the minimum at 25% of development time. We also credit those who, even though they have not been in the project for too long, have had significant creative and/or technical contributions. A game development is a complex, hard and exhausting endeavor. We understand any of us needs to contribute at a minimum to it, to be accredited in the final product. Thanks for your interest."