I et interview med Develop udtaler EA-chefen Frank Gibeau sig om Mirror's Edge og Dead Space, og fortæller at ingen af de to spil levede op til de salgsmæssige forventninger.
Mirror's Edge manglende salg fortæller Gibeau var på grund af at den samlede pakke bare ikke føltes færdig nok:
"What I learned from Mirror's Edge is that you have to execute, you have to spend more time on a game to ensure it's polished, and you need to have the depth and persistence of an online game.First-person parkour across buildings is fun, but to be blunt, Mirror's Edge's' execution fell short."
Med Dead Space mener Gibeau at fejlen var at spillet ikke indeholdte multiplayer-muligheder, hvilket er et af områderne hvor efterfølgeren skulle være "rettet":
"Dead Space was different. It made money for us, but didn't hit expectations. We felt like we had an IP that struck a chord, and one that hit quality, but again it missed multiplayer modes. So when we re-worked Dead Space, we looked at how to make it a better idea, how do we make the story more engrossing, how do we build Isaac as a character, how do we make this game a success online."