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Som du måske allerede ved, så indeholder The Legend of Zelda: Link's Awakening, der netop er udkommet på Nintendo Switch, en feature der er kraftigt inspireret af Super Mario Maker, hvor du kan kreere dine egne Dungeons.
Disse Chamber Dungeons er ikke nær lige så udbyggede som Mario tillader i hans spil, men inspiration er klart draget derfra, og nu ved vi at denne kom til verden, fordi Mario-fader Shigeru Miyamoto bad om det.
I et interview med IGN fortæller seriens producer, Eiji Aonuma, at Miyamoto bad om en klon af Super Mario Maker, men at dette var for svært.
"I talk to Mr. Miyamoto regularly about 'the next Zelda game,' and one time, he asked me if I could come up with a game that features Super Mario Maker-like gameplay, but for Zelda. We talked about how a game like this for Zelda would have dungeons, but it's generally quite difficult to devise the logic needed to solve them."
"So we gave some thought into a more approachable style of play where you have to think about how to arrange parts that already have a solution to create a single dungeon, instead of allowing players to create complex arrangements like in Super Mario Maker 2, and that's how we created the Chamber Dungeons for this game."
Kunne du godt tænke dig at se Chamber Dungeons, men med endnu mere frihed?