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MultiVersus

MultiVersus-instruktør kritiserer datamining-folk

Han mener at de gør både spillets community og den brede befolkning "a disservice".

Abonner på vores nyhedsbrev her!

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Den primære måde hvorpå særligt information om kommende karakterer i kampspil lækkes til befolkningen, er at såkaldte "dataminere" gennemroder spillets kildefiler, og finder referencer til disse kommende kæmpere.

Det er også sket for MultiVersus i en række omgange, og det lader til at instruktøren bag MultiVersus er godt træt af det. I et nyt interview med VGC siger instruktør Tony Hyunh dette:

"A lot of things. It is an arms race, so it'll be constant protections against new and creative ways to datamine. At the end of the day, we've done a lot, we've learned a lot, but again, it is an arms race. I can't promise that there won't ever be leaks or anything like that. But on our end, we've done, I think, above and beyond what industry standards and protections there are. That being said, everyone's very creative and they're... they're just very, very smart. We're reacting, and we put a lot of stuff in place, but I'm just continuously impressed by their level of ability to get through things. I mean, yeah, I think it's a disservice to the players, honestly, that these things are ruined, and it's deflating for the team as well. But more importantly, it's - I wouldn't use the word 'depressing' - it's just unfortunate for the players. They don't get the grand reveal that we have planned, and a lot of the air is sucked out of the room."

Naturligvis er det ærgerligt at disse karakterer ikke afsløres på den måde som udviklerne havde tiltænkt.

Hvad synes du om datamining generelt?

MultiVersus

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